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However, if you have shuffled entrances, it’s entirely possible that the Spirit Temple entrance could be tied to the Deku Tree, allowing you to skip all of Gerudo Desert entirely, but the Shadow Temple could be moved to where the Water Temple is, requiring an entirely different set of tools. Typically, this would mean you need everything to get through Gerudo Desert in addition to what you need to complete the Spirit Temple not to mention all the tools necessary to complete the 7 trials in Ganon’s Castle. For example, Ocarina of Time only requires the Spirit Medallion, Shadow Medallion, and the Light Arrows to actually get access to Ganon’s Castle. The thing is though, is this can possibly completely change depending on different elements of your run. Before playing any run, it is also crucial to know the absolute minimum item requirements to completing a game.
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Personally, I find it is absolutely best to view it in a program that allows for searching for certain terms, as it’s going to make all the more quick to locate those crucial items. Part of the biggest difficulty of Routed is learning exactly how to read the Spoiler Log in a quick and efficient manner and learning the process of routing. As noted above, Race seeds tend to use much smaller item pools so that the race can be completed in a reasonable amount of time and provide entertainment for anyone watching them, but when using the Routed style, there’s an opportunity to throw a bit more strange locations in since the players will be able to see them coming. The victors of these races tend to be the people who can create the most efficient route and do everything possible to clear through any opposition as fast as possible. During this period, they have the opportunity to create a route in order to complete the game as fast as possible. Players are allowed to view the Spoiler Log for a set amount of time (15 minutes typically in most competitive matches) before they begin their run proper. This playstyle more resembles speedrunning in nature, and is typically played competitively almost exclusively. The counterpart to Blind is the Routed style. Quite likely, it will take a couple tries before you actually manage to finish your first blind run. Wind Waker offers a bit of a peculiar element in this with the presence of The Great Sea and having a wild number of potential places to go as soon as you have a sail. This has more than once led to some pretty precarious scenarios like completing Snowhead Temple in the last hours because a small key I needed was swapped with the Postman’s Hat. For example, in Majora’s Mask, the three day cycle creates a bit of a situation in terms of item collection as there are a number of items that disappear when the cycle resets. This style can evolve in a lot of different ways depending on the exact game being played. The Spoiler Log, the document containing the master list of where every item has been moved is usually only used if the player gets stuck. It plays more on knowing exactly where all the different item locations are in the game and casual runs tend to feature much larger item pools in order to keep the game interesting and varied throughout the entire playthrough. This playstyle can be casual or competitive, and is often done over multiple sessions when one isn’t racing. This is the process of literally just booting up the game and just opening chests to see what you find, slowly trying to chip away at the locations you have access to at any given time. The more common one is what’s called Blind. So, when we talk about randomizers, there’s two major approaches to play. Without further ado though, let’s get into this week’s topic. If you’re new to Randomizer Thoughts, check out our FAQ for a little bit of a lesson on what exactly Randomizers are as well as our previous installment covering figuring out the right settings to use for your playstyle.
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